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Showing posts from March, 2020

HW Creativity

In this day and age, any social media user is an around the clock content producer. Although depending on if your social media activity is business or leisure related, the seriousness and scale of your production might change. Overall, anyone that publishes anything on social media has the same goal; expose their production to at least a single consumer. As a result, people are constantly thinking of new ways to produce content on their social media pages, provoking creativity. For example, in Issac Bell’s argumentative thesis driven research paper, Bell explores the realm of creativity in respect to social media. Specifically, Bell points out how when “someone creates art, from text to music to paintings, other individuals see that art and want to improve on it, present their own take, or want to offer a response to the emotions or ideas that art gives to them” (Bell 16). In other words, when a consumer of social media uses social media in any volume, the content in which they consu

Creativity and New Media

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While technology in regards to social media and social interactions has provided unimaginable returns in the past decade, communicating through social media has proven to be difficult. As emotions and other intangibles are hard to detect and in some cases, words that are a sufficient channel of communication, social media platforms are producing and promoting supplements to text in order to provide better exposure to emotions. For this blog post assignment, I have set up a Bitmoji on Snapchat, in order to experiment with a large social media platform's attempt in utilizing a text supplement to exhibit emotions. To begin with, Bitmoji was first developed by the Candanian company, Bitstrips. A bitmoji is a virtual character that is customized by a user to resemble the user; the online avatar is completely customizable and can be clothed in branded and non branded accessories. In the Summer of 2016, Snapchat bought the rights to Bitmoji with the plan of utilizing the virtual charac

Modeling Reality with Virtual Worlds

As the sphere of technology expands each day rapidly, different virtual worlds are being applied in all possible situations to produce positive and harmful byproducts. From standard office environments to traditional classroom settings, virtuality and virtual reality are being implemented in efforts to cut expenses while maintaining or even improving practically. For example, while almost all European Corporations are utilizing the working, but not perfect, corporate office model to practice their daily operations, a relatively small sample size of corporations have opted to use a virtual reality office to simulate a standard corporate office (Tutton). Correctly, the European corporation, Enterprise, has implemented and successfully used a virtual reality program called “Second Life” to simulate a virtual corporate office (Tutton). According to the CNN article exploring Enterprise’s usage of virtual reality, the program Second Lab is being used by over “1,400 organizations” around t

Blog About Twitter

Twitter, Blackboard Discussions, and In Class Discussion all hold similarities and distinct differences between one and another. To briefly explain, Twitter is a social media platform in which users can react to and commentate on news, other users posts, etc. Blackboard Discussion threads in a system utilized by CUNY Schools to simulate in class discussion online in a form of “homework.” In class discussion is the most traditional of the three interactions as Twitter and Blackboard Discussion were created to simulate general discussions online. Therefore, the main similarity between all three forms of discussion is the purpose of three avenues; to stimulate and expand ideas. However the types and formalities of each discussion based media differ from one to another. Specifically, Twitter is considered the least formal form of discussion in terms of actually formality of writing and ideas in general. To explain, due to Twitter having an image of being a “social media” outlet, users carr

Blog: Social Networking Sites

For this blog post I have decided to log onto Twitter, Facebook, Instagram, and Snapchat for 5 minutes each in order to gather impressions about each platform. After using each platform, logging my interactions, and comparing the blogs I have realized these platforms are similar while being drastically different. To explain, my interactions with Twitter were unique because I was mainly consuming commentary about subject manners. For example, I read a couple of tweets of people criticizing China’s response to containing the 2019 Coronavirus outbreak. It was interesting how the platform in a sense mandated the users to withhold prior knowledge about the subject as most tweets were commentary. Facebook and Instagram were very similar as in the platforms provided a mixture of factual non-commentary information publishing’s and recreational publishing’s. For example, a lot of the media regarding the Coronavirus on Facebook and Instagram were news outlets posting mainly fact based postings

Blog Social Networking

Blogging is defined as an online page where an exclusive group of authors writes entries onto their online page. The main function of a blog is not a specific track as different blogs withhold different types and styles of information. For example, some blogs can serve as a reliable intellectual fountain of information while other blogs can merely be a personal journal. Due to the variance of functions, different blogs are catered to different audiences, with the benefits and disadvantages ranging per blog as well. One primary benefit of blogging can be rooted in the networking needed to blog. In order to have a successful blog, the blog needs producers and consumers of the information on the blog. Additionally, in order to sustain a successful blog, the producer of the blog must be able to grab the attention of the consumer every time new content is available. This methodology of constantly reeling the consumer back in has been seen in all walks of technology. For example, during th