Posts

Next New

With the world completely coming to a stop and transitioning to working from home during the 2020 COVID-19 Pandemic, the desire for new types of media to keep operations afloat during the stay-at-home orders are at an all time high. In regards to today’s assignment, I would like to create a new form of media in the scope of business and education. To explain, the textbook industry is one of the most lucrative sectors within the education system with the American education system purchasing millions of dollars worth of books per year. As all offices in America cannot operate at full capacity, many writers are currently at home. However, with the current strength of the internet, these teams can still access their information databases from their homes. As a result, I would create a textbook writing software in which multi-headed textbook creation teams can efficiently piece together textbooks for next year's upcoming school season. What would make my software unique from all other

Wiki So Far

While I have not made any contributions to our course’s Wiki page, I have mapped out and researched a few topics I feel as if would enhance our course’s Wiki page. One topic that has always interested me and is being tested right now with Stay-at-home quarantine orders to prevent the spread of the COVID-19 illness is remote education. Beginning in high school with the introduction of Google Classroom and remote tablets such as iPads, I have been exposed to technology within the classroom setting for years now. As the presence of technology within the classroom grew in my experience, I began to question the future of face to face learning. Once I reached higher education and became exposed to distance learning here at Baruch. As CIS 3810 being my first fully online class ever, my childhood daydreams of education being fully online became a reality; at least for the mostly limited selection of fully online classes you can take at Baruch. However as Governor Cuomo ordered the CUNY scho

P2P

The rapid growing era of technology is not only introducing more efficient hardware products, but also software practices as well. A software practice can range from the operating system in which the computer uses to function, to a simple practice such as file sharing. In fact, simple tasks such as file sharing have become very popular among people as programs have made file sharing simple and easy. To explain, file sharing is the transferring of local files from one computer to another computer. The transaction between two computers can take place on a local network or through the internet. Different types file sharing have proven to have all sorts of benefits with P2P file sharing arguably leading the pack. P2P file sharing is a type of file share in which users share files through software based internet connected highways instead of transmitting through a server. With P2P file sharing being essentially software dependent and server independent, economic opportunities such as low m

Advice

Examples such as the swift transition from in person classes to a distance style of learning showcase Baruch and CUNY's repertoire of potential technological mechanisms to enhance the learning experience. However, while there are many types of technological mechanisms already in place for Baruch students to use, if I was in charge of advancing the technological assets under Baruch, I would continue in the same direction. However, unlike the current Baruch Administration, I would utilize New Media sources to do my job. For example, as the point of my job is to open up channels of access to new technologies for Baruch students, I would implement direct communications with the students. As polling through Twitter, Google Forms, and other New Media mediums are so easy to use, I would use these polling devices to communicate directly with students. This would address a main complaint of a large group of Baruch students; a disconnect in communication between students and the Administrati

Privacy

The earliest examples of the Government curbing the privacy of societal member was seen during the War on Terrorism. Following the September 11th attacks in our homeland, the American Government loosened legislation on privacy laws in regards to technology, in an attempt to enable governmental agencies, such as the NSA, to better protect the public and their interests. By opening up previously restricted channels of surveillance, the route to losing essential privacy within a society facing constant technological advances was mapped, and more significantly, inevitable without Government involvement. As a result of the Government failing to restrict the commerce industry from exploiting the previously restricted channels of surveillance, corporations are utilizing the loose privacy and surveillance laws to gather all sorts of information on its customers. With technology exponentially advancing on a daily basis, and the drive of corporations to make profits in increasingly competitive

HW Creativity

In this day and age, any social media user is an around the clock content producer. Although depending on if your social media activity is business or leisure related, the seriousness and scale of your production might change. Overall, anyone that publishes anything on social media has the same goal; expose their production to at least a single consumer. As a result, people are constantly thinking of new ways to produce content on their social media pages, provoking creativity. For example, in Issac Bell’s argumentative thesis driven research paper, Bell explores the realm of creativity in respect to social media. Specifically, Bell points out how when “someone creates art, from text to music to paintings, other individuals see that art and want to improve on it, present their own take, or want to offer a response to the emotions or ideas that art gives to them” (Bell 16). In other words, when a consumer of social media uses social media in any volume, the content in which they consu

Creativity and New Media

Image
While technology in regards to social media and social interactions has provided unimaginable returns in the past decade, communicating through social media has proven to be difficult. As emotions and other intangibles are hard to detect and in some cases, words that are a sufficient channel of communication, social media platforms are producing and promoting supplements to text in order to provide better exposure to emotions. For this blog post assignment, I have set up a Bitmoji on Snapchat, in order to experiment with a large social media platform's attempt in utilizing a text supplement to exhibit emotions. To begin with, Bitmoji was first developed by the Candanian company, Bitstrips. A bitmoji is a virtual character that is customized by a user to resemble the user; the online avatar is completely customizable and can be clothed in branded and non branded accessories. In the Summer of 2016, Snapchat bought the rights to Bitmoji with the plan of utilizing the virtual charac